On mobile
Tap the on-screen arrows. One finger press is one step. Release keeps the setting; holding does not repeat.
RentRaiser / Steering study
Choose a turning strength and keep it. Each fresh tap or keypress moves one step left or right. Lifting your finger leaves your choice in place.
● Current direction: one mode, seven positions, no automatic centering.
The actual starter-car artwork
Swipe across to see both directions.
Straight, plus three angles on each side. Movement uses one-third, two-thirds and full steering strength, matched to these existing poses.
Try the selected behavior
Straight · 0%
Try three right taps, then one left. You’ll stay at a medium right turn. Two more left taps bring you back to straight.
Desktop: use ← / → or A / D while this comparison is focused. Holding adds no extra steps.
This illustration shows the selected angle, not a complete race. In the game, the car keeps turning at that strength until you change it; road bends, speed and upgrades still affect its path. A new race starts straight.
Tap the on-screen arrows. One finger press is one step. Release keeps the setting; holding does not repeat.
Press an arrow key or A / D. Each fresh press is one step. Keyboard auto-repeat is ignored. Clicking the on-screen arrows works too.
Earlier ideas, kept for comparison
The tradeoff is choosing and retaining a useful angle versus having to keep holding a control. These diagrams record the alternatives we weighed; they are not selectable game modes.
Keep the input predictable, then judge how it feels in real traffic.
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